Ultimate Mining Tycoon Factory Chain Reference
Machine processing order from raw ore to Power Core output.
Ultimate Mining Tycoon factories transform raw ores and gems into high-value sell goods through chained 30+ machines. This reference maps input → machine → output sequences so you build in correct order under the 4,000 complexity cap — without jam-prone dead-end branches.
Layout strategy: Factory Layout. Machine rankings: Machines Tier List. Raw inputs: Ores and Gems.
Master processing overview
Raw Ore → Furnace → Stamper/Press → [Alloy/Electronics chain] → Sell Point
Raw Gem → Gem Cutter → Polisher → [Jewel Assembler] → Sell Point
Prestige: Any Ore → Ore Upgrader → Next-tier Ore → (re-enter chain)
Tier 1 — Starter metal chain (required)
| Step | Machine | Input | Output |
|---|---|---|---|
| 0 | Ore Unloader | Vehicle/backpack ore | Belt ore stream |
| 1 | Furnace | Raw ore (Tin, Copper, Iron…) | Molten bar / ingot |
| 2 | Stamper | Ingots | Plates, bolts, basic forms |
| 3 | Sell Point | Processed forms | Cash |
Minimum viable factory — build this before any Tier 2 machine. Covers Early Game Money phase 1–2.
Tier 2 — Mid metal chain
| Step | Machine | Input | Output |
|---|---|---|---|
| 4 | Press | Stamper output | Refined plates |
| 5 | Alloy Maker | Multiple metal inputs | Alloy bars |
| 6 | Sell Point (branch) | Alloys | Higher cash |
Activate when hauling Gold, Titanium, and Silver from Bedrock layers — Mine Layers.
Tier 3 — Electronics chain
| Step | Machine | Input | Output |
|---|---|---|---|
| 7 | Circuit Maker | Metal plates | Circuit components |
| 8 | Electromagnet | Plates + wire forms | Magnetic assemblies |
| 9 | Tablet Factory | Circuit + alloy inputs | Tablet products |
| 10 | Superconductor Constructor | Advanced alloys + circuits | Superconductor wire |
| 11 | Sell Point (branch) | Electronics | High cash |
Requires continuous Stamper/Press feed — never build Circuit Maker before Furnace row runs 60+ seconds without starving.
Tier 4 — Endgame Power Core chain
| Step | Machine | Input | Output |
|---|---|---|---|
| 12 | Power Core Assembler | Superconductor + alloy + circuit inputs | Power Core units |
| 13 | Sell Point (terminal) | Power Cores | Maximum multiplier (~2.5×) |
Power Core Assembler (~$4.5M) — endgame cash engine. Build only when Tier 3 never idles.
Jewelcrafting chain (parallel spine)
| Step | Machine | Input | Output |
|---|---|---|---|
| J1 | Gem Cutter | Raw gems (Crystal Depths+) | Cut gems |
| J2 | Gem Polisher | Cut gems | Polished gems |
| J3 | Jewel Assembler | Polished + metal accents | Finished jewelry |
| J4 | Sell Point (gem branch) | Jewelry | High gem cash |
Never merge gem and ore belts on Tier 1 layout — Gems Reference.
Specialty machines
| Machine | Input | Output | When to build |
|---|---|---|---|
| Sifter | Mixed ore stream | Sorted ore types | Deep mining diversifies ore |
| Explosive Maker | Factory metals | Explosives | Late; shop buys faster early |
Prestige chain insertion
| Machine | Input | Output | Cost |
|---|---|---|---|
| Ore Upgrader | Any ore tier | Next tier ore | 3 Medals |
Insert before Furnace or on dedicated belt feeding Furnace. Changes optimal mine targets — Prestige and Medals.
Ore-to-chain routing guide
| Ore value tier | Recommended chain depth |
|---|---|
| Tin – Iron ($10–$45) | Tier 1 only |
| Silver – Titanium ($90–$270) | Tier 1–2 |
| Uranium – Diamond Ore ($500–$3,500) | Tier 2–3 |
| Iridium – Unobtainium ($5K–$30K) | Tier 3–4 full chain |
Raw selling Underworld ore is wasteful — always run Tier 3–4 before hauling Unobtainium.
Complexity budgeting by tier
| Chain tier | Approx. complexity | Notes |
|---|---|---|
| Tier 1 | 200–400 | Starter plot |
| Tier 1+2 | 600–1,000 | Mid game |
| Tier 1–3 | 1,500–2,500 | Deep ore processing |
| Tier 1–4 full | 2,800–3,500 | Leave headroom under 4,000 cap |
| + Gem parallel | +400–600 | Second spine |
Delete decorative connector belts — they consume budget without processing value.
Bottleneck diagnosis
| Symptom | Chain break point | Fix |
|---|---|---|
| Furnace idle | Unloader starved | Mine/haul more; upgrade vehicle |
| Stamper idle | Furnace too slow | Add furnace or widen input belt |
| Circuit Maker idle | No plates arriving | Extend Stamper/Press upstream |
| Power Core idle | Superconductor starved | Complete Tier 3 before Tier 4 |
| Gem Polisher idle | No cut gems | Mine Crystal Depths; build Gem Cutter |
v0.5.7 animation note
Machines may animate independently of server processing state. Verify item icons on belts, not spinning gears alone — Updates Hub.
Related pages
Build chains top-to-bottom — Power Core Assemblers mean nothing without fed Superconductors.
Frequently Asked Questions
Quick answers to the most common questions.
What is the first machine chain I should build?
Ore Unloader → Furnace → Stamper → Sell Point. This is the minimum viable processing chain.
When should I add Power Core Assembler?
After Circuit Maker, Electromagnet, and Superconductor Constructor run continuously without starving for input.
Do gems use the furnace chain?
No. Gems use a parallel jewelcrafting chain: Gem Cutter → Polisher → Jewel Assembler → Sell.
Where does Ore Upgrader fit?
Place it before your Furnace on a dedicated belt. It upgrades any ore one tier before smelting.
How many machines fit under the complexity cap?
A full Tier 1–4 chain with gem branch uses roughly 3,000–3,500 of the 4,000 complexity limit.